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Viewing: ScriptCommand.php
<?php /* * This file is part of the Predis package. * * (c) 2009-2020 Daniele Alessandri * (c) 2021-2025 Till Krüss * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ namespace Predis\Command; /** * Base class used to implement an higher level abstraction for commands based * on Lua scripting with EVAL and EVALSHA. * * @see http://redis.io/commands/eval */ abstract class ScriptCommand extends Command { /** * {@inheritdoc} */ public function getId() { return 'EVALSHA'; } /** * Gets the body of a Lua script. * * @return string */ abstract public function getScript(); /** * Calculates the SHA1 hash of the body of the script. * * @return string SHA1 hash. */ public function getScriptHash() { return sha1($this->getScript()); } /** * Specifies the number of arguments that should be considered as keys. * * The default behaviour for the base class is to return 0 to indicate that * all the elements of the arguments array should be considered as keys, but * subclasses can enforce a static number of keys. * * @return int */ protected function getKeysCount() { return 0; } /** * Returns the elements from the arguments that are identified as keys. * * @return array */ public function getKeys() { return array_slice($this->getArguments(), 2, $this->getKeysCount()); } /** * {@inheritdoc} */ public function setArguments(array $arguments) { if (($numkeys = $this->getKeysCount()) && $numkeys < 0) { $numkeys = count($arguments) + $numkeys; } $arguments = array_merge([$this->getScriptHash(), (int) $numkeys], $arguments); parent::setArguments($arguments); } /** * Returns arguments for EVAL command. * * @return array */ public function getEvalArguments() { $arguments = $this->getArguments(); $arguments[0] = $this->getScript(); return $arguments; } /** * Returns the equivalent EVAL command as a raw command instance. * * @return RawCommand */ public function getEvalCommand() { return new RawCommand('EVAL', $this->getEvalArguments()); } }
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